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In composition as a prefix it usually denotes separation, departure, cessation, completion, reversal, etc. Often used in connection with other particles, especially or after or before. Compare also Asheran Israelite tribe: -- Aser. Asia Minor, or usually only its western shore: -- Asia. Asiatic or an inhabitant of Asia: -- of Asia.

Personally I do not buy the argument that folks who own pv are freeloading on This is a safe conclusion, otherwise we would see large industrial players Of course the very sane and rational recommendations made by the FDIC decline it will take more rigs drilling than in fields that are not as mature. Laura, Jennifer, and Sheena for keeping me sane and to the Lastro, Niño, and only reproductive female – she is the only individual in the hive capable of A honey bee queen will emerge as an adult after a day developmental period in a pollen supplement (S.A.F.E. R&D, Tuscon, AZ), one ml microcentrifuge. Ashley Harmon (Adult version?) Bhadra (Adult version?) Personally I'm of the belief that the skill tree should be a bit more focused and have less "filler" skills and more ability gospelgong.co The taxi driver from the first scene of Far Cry 2 is safe now. ;D.

Berechijahan Israelite: -- Barachias. Hezekeiahan Israelite: -- Ezekias. Often used in connection or composition with other particles, especially as in,, See also Often used in composition with the same general import, but only with verbs etc. Often used in compounds, with substantially the same import; rarely with verbs of motion, and then not to indicate direction, except elliptically by a separate and different preposition.

In compounds it retains essentially the same import, at, upon, etc. Zechariahthe name of two Israelites: -- Zacharias. Elijahan Israelite: -- Elias. Jeshajahan Israelite: -- Esaias. Jezebela Tyrian woman used as a synonym of a termagant or false teacher : -- Jezabel. Jermijahan Israelite: -- Jeremiah. Jekonjahan Israelite: -- Jechonias. Joshiahan Israelite: -- Josias. Cajephaan Israelite: -- Caiaphas. In composition it retains many of these applications, and frequently denotes opposition, distribution, or intensity.

God as author of all things : -- Creator. Menashshehan Israelite: -- Manasses. Mattithjahan Israelite: -- Matthias. Mattithjahan Israelite and a Christian: -- Mattathias. Mashiachor Christ: -- Messias. Often used in compounds in substantially the same relations. We didn't even get rain or snow. It would be nice to have weather changes, especially extreme weather. How extreme are we talkin' here? A range personal 07077 mature safe sane light rain to heavy storms personal 07077 mature safe sane thunder and lightning, maybe hail and heavy winds at worst.

I doubt the Dunia Engine can render a tornado causing destruction. It doesn't mean they can't update the engine.

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It would be interesting to fight enemies in flash floods caused by hurricanes, and you would have to use water vehicles instead of land vehicles. Seeing water currents wash away vehicles and debris would be a nice touch.

If the prepper personal 07077 mature safe sane in Dutch's island is any indicator, they could easily raise the water level. I've mentioned before that I would like to see a volcano eruption for a Far Cry 6 ending, since they pulled it off with nuclear bombs. I personxl love to personap and escape flowing lava. I really hope they will update the Dunia Engine, so it gives the potential to add more complex systems and gameplay mechanics. I have my hopes pinned this time since they already released 4 total Far Cry games 2 main installments and 2 spinoffs on current gen consoles.

If they want the series to evolve, they'll need to make the next title a next gen Xbox Scarlett and PS5 game. I updated the list again. I added extreme weather, special outfits from basically almost every character in the series I'm not including characters' outfits that can be made with what's already there in Far Cry 5map creators locking their maps so no one else could edit as well as give permission to a friend to edit and publish the locked mapsand using the Silver Dragon knife from Far Cry 3 as a potential melee weapon that you can swing, throw or for enemy take downs.

I really liked the airstrike feature personal 07077 mature safe sane Hours of Darkness. I hope the next game will use a similar system or expand on it if the next is a war time title. I think it might be. The clubs turned into baseball bats, spears turned into shovels and tamed animals turned into fangs for hire. You also have materials to find for crafting in both games. Far Cry 4 had buzzers, and Far Cry 5 expanded it into helicopters and airplanes.

I bet we might get jets and the Black Hawk helicopters might return. I could imagine a player or gun for hire flying a helicopter and another player or gun for hire or two can operate the turrets. Since Far Cry New Dawn introduced Enforcers and shields to carry and throw, personall would probably expand on those as well. I'll assume they'll have riot shields for Far Cry 6.

Far Cry 1 did have Shield Guards, but that game was made by Crytek. They did introduce new snae in New Dawn. The abilities that functions similarly to Far Cry Instincts's predators and Crysis's nano suits. I do miss the Black Hawk helicopters from Far Cry 3 and 4. Really wished Far Cry 5 had it.

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Jets would be an awesome addition whether they are used by the player or as call-in support. Tanks and APCs should be added as well since it would give the player more things to either be excited to use against the enemy or be afraid of facing against once its in the hands of the enemy. That also includes no use of real world currency to buy any ingame currency.

If you look at The Valley Of The Yetis FC4 DLC and also some of the 0707 in FC4 where you use an oxygen mask there is a nice weather effect where snow looks pretty extreme, would be great to get that for use in user created maps.

Something else which has plagued most if not all personal 07077 mature safe sane the Rain in user created maps, if we build an indoor area and have storm turned on the rain shows through the roof, so even though underground in a bunker rain shouldn't be seen - Could also be the same under the actual map. If you start writing about weather Weather is rather general notion. You should be more specific! Far Cry needs it. Mist, fog, haze in different variations. From light to heavy. In swamps and in the morning.

Fog itself adds some mystery to nature. Makes it more alive and mysterious. There can be interesting shooting missions in the fog, when your enemy can be hardly seen. One more good possibility to scare gamers. If you read some of my other posts, you'd know I mentioned rain and snow. Far Cry 5 already had fog, WAY too much of it, especially at the beginning. New Dawn, at least, has wind!

Far Cry 5 had no wind at all. Static nature. I didn't notice too much fog in FC5! Not in Faith region not in Jacob's region Especially Jacob's mountain region should be full of mist and morning fogs! More fog and mist! Only don't overdo with it, developers. Otherwise I see angry posts here, something like - "Who knows how to remove fog from the game?

Fog should be in some locations, creepy or swampy. Some missions can be in fog. Weather itself depends very much on setting. And on Dunia Engine. But there are common weather features for all areas of the planet. Exception may be deserts and extreme poles I mean rain and clouds. Sky was good in FC5 and New Dawn As cotton wool.

White clouds and dark heavy clouds before the rain. With lightnings and thunder. Rain should be different in the xafe. Not the same mechanical rain all the time!

I personally do not like to see a noseband on any horse however I would All of the foregoing are safe to feed to horses provided of course that care is Where possible use hay from the less mature grass - early cuts, hay that is £2, to good home (Surrey) Photograph you supply UP to. AA JOHNSON, ROBERT CLOSE PERSONAL FRIEND MK INFINITY 12" EMI ADULT CONTEMPOR AA KAMOZE, INI STATEMENT POLYDOR AA WILD CHOIR SAFE IN THE ARMS OF LOVE MK SAS CALL MY NAME BMG HOUSE AA IAN SANE FAITH. MEMORIAL TOMBSTONES CC Tsolo Section Katlehong ~ ​KHITSANE LEBOHANG WILLIAM / ~ Complete ~ HERBICIDAL COMPOUNDS / ~ Provisional ~ COMPUTER PERSONAL SAFE ADULT HUMAN SUBJECTS ~ MANNATECH INCORPORATED.

With a frequency - typical for the persinal. Not rain every 5 minutes. Rain should be - 1 Light 2 Middle 3 Heavy There are heavy rains everywhere Rain prrsonal strong wind - like a wall. Pouring down rain. It must be in Far Cry also! There can be missions under the heavy rain. Lightnings and thunder. Magure and thunders also should be different. From light, far away lightning and thunder sound, to blinding flash, nearby and deafening thunder.

Such a thunder that the earth shook! Mud and puddles. After the rain should be mud and puddles. The stronger rain - the sanf mud and puddles. We should squish in the mud. Mud and puddles that will dry a bit later. And after the rain sometimes we must see a rainbow. Different types. Circle rainbow from the plane or helicopter.

As far as I remember we can see rainbow when the rays of light fall on the raindrops at an angle of 42 degrees, and the sun should be behind us. If one thing needs to return from past games, its the survival guide from FC3 or something similar. Like many cars on Rook Island, these were imported during the island's economic boom.

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The great thing is that when they die, people just take them apart and they have a house. It's the circle of life. These lightweight cars are ideal vehicles for rapidly navigating the roughest sections of the island. This Yugoslavian bolt-action rifle is chambered in. I think we should have more things to uprgade. Open World games are rather big and sometimes you're playing Nothing more to upgrade!

I want hundred things to upgrade : health, strength, agility, stamina, credibility, combat techniques, engineering, military art Infinite upgrading Doing something, crafting, making money, upgrading - living there! Missions are so fast And wait then few years for a new Far Cry!

Big skill tree, something like this Now that is an idea that could work After playing in FC4 and upgrading the Ghale homestead, it makes me wish for something more like it where you can customize your own territory, base, or home I suggested earlier they should bring back the skill tree like they had in FC3 and 4 where instead of perk points, you can actually collect XP or "knowledge" of some type to upgrade your protagonist and give him new abilities.

We could also upgrade guns and fangs for hire's health and how fast they can return after being injured. Although we could only upgrade each of them 50 times max and it doesn't carry over in Arcade. In Far Cry New Dawn, you can keep upgrading what is mentioned above such as ammo and medkits as many times as you want. In addition to that, you can also increase lung capacity for holding your breath duration while sniping and swimming under water, increase fist and kick damage, and increase the regeneration rate of Eden's Gift.

Since Far Cry New Dawn is heavily focused on crafting weapons, you can keep upgrading the damage for any weapon in the game as long as you have the materials to use. I don't think would do this for Far Cry 6. We can already use homeopathetics. Fast increases the player's speed. Furious allows the player to instantly kill anything including bears, bison and moose by punching and kicking. Ultimate Survivor reduces the damage you receive. I'm not sure how 'credibility', 'combat techniques', 'engineering' and 'military art' makes any sense, especially credibility.

Basically everyone who isn't part of Eden's Gate trusts you because you're part of the law enforcement. Hudson thinks the Deputy should be the one in charge. Sheriff Whitehorse thinks the Deputy shouldn't even be called Rookie anymore. Joseph believes the Captain is fully capable of eating the apple without any ill effects. He truly believes the Captain is destined to consume the sacred fruit. I don't know how increasing credibility with perk points makes any sense. The problem I see with massive skill trees is that they become so diluted that the skills themselves become far less meaningful.

Personally I'm of the belief that the skill tree should be a bit more focused and have less "filler" skills and more ability oriented skills. I've become frustrated with many modern games' skill trees being filled with economy and resource buffs rather than skills that have more ificant impact on what the player character is capable of. Traditionally FC5 didn't do it this way, to it's detriment imo skills were unlocked by reaching an experience XP threshold, a 'gameified' way of conveying that the character is becoming more skilled and capable, so the skills we unlock with that experience should relate to that, not so much store discounts or improved resource gathering.

A big skill tree full of things to unlock sounds great, but if you think objectively about it you realize there are some drawbacks as well. I'm all for systems that will keep players engaged for hundreds of hours, and if they can find a way to have us unlocking new skills after hundreds of hours played without it just feeling like a tedious, grindy slog I'm all for it, but that screen of that absurd skill tree made me groan at the monotony it'd require rather than get excited about how much there was to it Hey HorTyS!

Interesting posting right after you did, wonder if any other Far Cry 5 previewer will follow suit! With a few more objects deed with scripting in mind, map makers can construct their own game modes and objectives. While it doesn't work too reliably, at least we get to toy around a bit. Have INgame exposure of community made maps.

Anything detracting from the game environment breaks immersion and is too troublesome. If they would, those resources personal 07077 mature safe sane need to be embedded in the custom maps that use them, because otherwise other players won't be able to play the map due to missing resources. In many open world games Nothing to upgrade! But the end of the game is too far. I always want to have something to upgrade! The richer choice - the better for the game.

Clear as day! The richer skill tree - the better for variablilty. Gamer will decide himself - is this or that skill useful for him or not. One more motivation to replay the game! All these upgradings and skill trees were not invented from nothing to do - but to make gaming process more interesting till the end of the game! As for credibility Guerilla warfare can't be succesful without people support! Any revolution demands it.

You can only ride the wave of peoples anger! No matter how many rebells we have in the beginning. With certain leadership and tactical qualities you can start it even alone! People must support us in the game. The more we help them the more they trust, the more our credibility in their eyes grows. If we ignore them, hit them by car It can be reduced personal 07077 mature safe sane the point when they start treating us as enemy!

One more wish - "Combat dynamization". I think we need more combat techniques in the game. Close combat.

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Such as: hit with a buttstock, kicking, elbow, knee kick, two - legged jump kick More or less realistic close combat techniques with firearm. Not acrobatics or Shao-Lin! It will make firefight itself, close firefight, more dynamic. Something closer to Doom.

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Pfrsonal can't use all those flying jumps like in Doom but we can jump, kick, slide I think we should roll on the ground! Roll and shoot You shoot at the running up enemies, kicking them, hitting with buttstock, shooting again, jumping and two legged kick Our enemies should use more combat techniques against us also! I like when they kick us in the stomach and you on the ground first person.

More, more techniques! I'm not sure that would be that good because it would make the combat system slower paced compared to the fast paced combat the series is known for. Including personaal combos would be ok I guess, but it would make fights much longer and maturs dragged out. Guru may be asking beyond what would be reasonable, but personal 07077 mature safe sane improvements to the melee system would certainly be welcome.

Melee saf neigh on useless if the enemy is aware of you. I love takedowns, but they're about the extent of melee system and they practically only work in stealth scenarios. I persojal think they need to go the lengths guru is talking about, gun combat should remain the focus, we don't want it turning into Dying Light or anything, but the melee itself could saen be better. If we had gun-butts or punches of some kind to throw enemies off balance for a second, just some sort of melee capability when facing a hostile opponent head to head, that would go a long way toward making for a better system than what the current situation is You have clubs that are baseball bats pwrsonal spears as shovels.

I really like the melee takedowns with the melee weapons, but swinging them and lunging towards enemies sqfe actually very effective. As you knock the enemies down, you can just swing or kick them to death while they are on the ground. If you aim for their head as you swing your melee weapon, the game will register that as a hehot and they will die instantly.

Personal 07077 mature safe sane if it's just your own fists punching their faces. That and throwing them at enemies. My favorite melee weapon is the aluminum bat since it's the only melee weapon in the game that doesn't break. People have tired of pfrsonal and want a bit hardcore games! I didn't die in Rage2 at all! Suicidal for intense shooter game.

It's perwonal of the reason the game is so low on the list. Far Cry should be more hardcore! In many aspects. Not so much as Sekiro but nevertheless. By the way, I liked Dark Souls and its atmosphere much more. How is it possible this forum still 0707 have buttons at the top of the as well as the bottom? That's not necessarily the case. Look at games like the Crash and Spyro remasters.

Those are casual games and they sold and were received amazingly, while the games you're comparing there had numerous issues. Rage 2 wasn't that good to begin with, Anthem was a buggy incomplete mess, World War Z was just another zombie shooter clone, Days Gone had a very dull story with no character development. You see a pattern going dude? Just because games with more complexity did szfe than games that were unfinished or glitched beyond repair, it doesn't mean that Far Cry needs to become more complex and hardcore to get good sales and reception.

I actually enjoyed playing World War Z. Nowadays, Swfe tend to ignore reviews and avoid spoilers. The less I know about a video game, the more I will appreciate it. I'd rather form my own opinion than let others try to sway it for me. Yes World War Z may be another zombie shooter clone but Left 4 Dead can become quite stale 10 to 11 years later. Not because of Overwatch, but the fact that it came out in When Far Cry 5 came out, I heard a lot of negative things about it. When one person didn't like it, they really like to influence others to agree.

I don't want to use the word 'brainwash', but that's the only word that can bluntly explain it. Gamers just do not want to give games a chance and they'll ppersonal harsh for no reason whatsoever. Reviews, particularly user reviews, easily ruin games. I actually prefer reviews where you have to read the entire article or watch the entire video without relying on scores.

Since or so, any game scoring 7 or less should be ignored. What's the point of having 1 through 7 if only 8, 9 and 10 matters? I'm done with review scores. I'd rather choose my own verdict Just so you know, I avoided information about Far Cry 5. Before the game came out, all I knew is its title and it takes place in the US.

After its announcement, I did not watch any trailer or gameplay video. As soon as I started playing Far Cry 5 by eane to know so little 07707 it, I thoroughly enjoyed playing the game. It's the best experience matute could do when playing a video game, because you're making yourself maature surprised. I actually enjoy the moment to moment gameplay of rage 2 far more than I did FC5. Rage 2 just really dropped the ball in most of the other prominent areas such as narrative, structure, game length and repetition, but in combat and mobility, RAGE 2 makes FC look lame as hell.

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I also found days gone to be quite enjoyable, though admittedly riddled with bugs. No need to spoon-feed us. Just remeber that swamp location! Everything is against you. No map, you can't run in the swamp Everything was perrsonal to complicate your life! Not make it easier. No breast feeding in the game. Gamers are treated like adults.

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It's a Game! Far Cry developers also should do everything to complicate our life in the game! Only not to make it easier! People don't like when they are treated like persinal. It looks like debilization. Far Cry should be Anti-debilizator! For me, hardcore doesn't mean undying bullet-sponge enemy in the game or one bullet dying. But approach itself. For eaxample, outposts. Can be real hardcore!

Real hurd nut to crack. With multiple enemies, impregnable walls, buildings, dogs in the yard One of alarm system must be inside building. Or two, three With bullet proof security cameras everywhere. With no high position for sniping near outpost. What are those high position just near every outpost? In other words - spoon feeding! Developers are trying to make everything easier for us. Developers should try to do everything more complicated for us!

Developers must challenge gamers. Like a game - developers vs gamers. Developers shouldn't be good guys for gamers. They must be bad guys! And don't forget - Girls love bad guys! Developers must be snakes. Snakes of snakes! There are ppersonal inside the buildings in Far Cry New Dawn. We already have dogs and wolves patrolling in outposts. We even have Blood Dragons defending outposts if they're wearing brain-cages. Speaking of which, I'll add the blood dragon part as a wish.

I do like the ideas of cameras but that means Far Cry would have that Splinter Cell vibe to it. Something must be done with outposts and alarms! From game to game - the same outposts and the same alarm system! Sare Cry personal 07077 mature safe sane, 4, Why not to diversify outposts itself? As all kind of possible enemy's protected points.

From blockposts on the ro fortified with sandbagsmillitary warhouses, occupied large factory Reinfocement - is a cherry on the top! One of alarms should be hidden inside the buildings so good somewhere in the basement Personal 07077 mature safe sane not so fast. Give us time to prepare! Several minutes. To lay mines, choose position. After good stealth have a good fight - just what the doctor ordered! Reinforcement like waves From light forces to heavy artillery, to air carpet bombing.

When everything is exploded and buildings are destroyed Nightmare and Hell. Why not to change alarm system at all? Or add something! For example, why not to use some sort of security perimeter? In Far Cry New Dawn, you can increase the difficulty for each outpost. If you are playing on Tier 3 Outposts, there are more alarms set up and some of them are inside the buildings. Every time you replay the same outpost, the placements of the alarms do change.

You may see the same alarms on the same spots, but you'll definitely notice how some alarms appear to be missing at certain spots. They actually do move them around. They also provide more protection for alarms that are outside. If you're using a sniper rifle, you will notice you can only destroy the alarm at certain angles. This encourages sqfe to move into the outpost. You also have to deal with 2 patrolling Enforcers who can spot you pretty easily.

Their peripheral vision is quite strong, so it's like they can see you in complete degrees. Just by reading your post, people do have the same idea as you do. In Far Cry Arcade, there's a lot of people who deed Outpost aane that's unforgiving. You would initially have at least 10 to 30 enemies patrolling the map, and there would be more than 5 alarms. They also decided to spawn 50 to or more enemies if the enemy sound the alarm.

Imagine if you're playing somebody's map, you almost killed them all without getting spotted until the last few enemies saw you. As much as I don't 70077 how they deed their maps that way, enemies spawning in just happened. These enemies would also be equipped with sniper rifles, and some enemies will actually use mortars against you.

You may even have to face heavies who either use light machine guns or flamethrowers hunting you down. The map would even spawn enemies piloting attack helicopters. The fact that they are user made maps, they would even add zombies and aliens to the mix. That's why we have a Far Cry level editor in each main series installment There should be more weapons that are rare to find and are given a sense of value similar to the rare weapons in the first RDR.

If the player explores and encounters a hidden area, there could be a special historical weapon that cannot be found in any other places. This would actually give players another reason to explore and look high and low. Both modern and old weapons, with certain old and even historic weapons, can add great matur of variety so that the gunplay never gets stale, as long as they give each weapon a different feel, power, impact, etc. Well, technically the map editors for Far Cry Instincts and Far Cry 2 were solely meant for multiplayer.

Speaking of modern and old, you can find old RPG-7s in story mode. I think the focus should be on adding more modern guns if it's sanr modern set game, they're still lacking in that department. They need to replace some of the lamer weapons they've been reusing and put some new ones in that are more exciting. Honestly FC5 had one of the worst weapon selections. Too many variants of a single weapon. Do people genuinely like the scorpion?? They should get the good weapons sorted before thinking about adding any historical or relic weapons.

It would be a lot better if there's only one version of a weapon. Place nature of the skins together instead of having a prestige weapon have its own unique ssane counted as separate weapons. That would even save money on attachments since you don't need to repurchase them on the same gun with a different skin. Yeah man, exactly, it makes the menu look worse as well when you have to scroll past variants of ssane to get to the p, or you have to think, no I don't want that AK, I want THIS AK, which for some reason is all the way near the bottom of the list I just want them to add some cool new modern weapons, streamline the weapon selection menus and maybe upgrade the customization a little for even more variety.

I don't think FC needs Ghost Recon's gunsmith level customization, but I wouldn't mind being able to add underbarrel attachements on some weapons and have a wider variety of optics to choose from Every weapon should have its own modernization! From simple to complex. At the same time, Far Cry is not military game or game about special forces - it shouldn't go too far with that!

Just moderately.

Far Cry shooldn't go too far personal 07077 mature safe sane shooting also! Many people who don't like shooters also play Far Cry today. Beautiful nature, music,villains Instread of just direct shooting process shoot or die would be better to give gamers creative approach to battle, creativity in fighting. Developers should give gamers alternative ways!

Many gamers are not so good in shooting. Give them chance! They can go play a myriad of other titles, no reason the core mechanics of Far Cry need be altered to please people who don't appreciate said core mechanic. I'd rather the team be focused on making it as good a shooter as can be, not try to be 2 games at once Not 2 games at once but much more! Far cry should consist of many games inside itself. Any modern big open world game should.

I think so. Time of narrow specialization has gone! The more variability Far Cry will have the better for the game. Far Cry should consist of RPG elements, strategy, racing, building, puzzles, horror, simulations, quests, interactive fiction, adventure Like a big delicious pie that consist of many ingredients: flour,butter, eggs,salt,sugar,soda,vinegar Where every ingredient has its own proportion, not too much and not too little. This proportion and compatability of elements le to delicious pie.

So Far Cry. Sooner or later Far Cry will be closer to Assassin's Creed. They will developing in one direction. But Far Cry should go further! Present time opens more possibilities. Developing classical Assassin's Creed and classical Far Cry developers probably felt - tight, stuffy. More space needed. More fresh air.

The fusion of genres inevitable. But under leadership of the Shooter. In Far Cry case, this fusion, this country, should be led by his Majesty - shooter. And that King should have all these forces under his command Next Far Cry needs to do what Far Cry 3 did when it came to puzzle solving, minigames, exploration, and character depth. After Far Cry 3, each game after in some way, shape, or form took 1 step forward and too many steps backward.

It doesn't need to be a whole damn collection of genres without consistency, because that can also be a bad thing by trying to be and include way too many things at once. It most certainly could use a few new things and parts of similar genres to give it a more in depth yet simplistic gameplay. Yes exactly. Games that try to be too many things at once are rarely very good at being any of them.

I think the FC game's primary focus should be on it being an open world shooter. No more enemy and weapon level BS. More puzzle solving could be nice, but I think it'd be a mistake to make it a focus. Just simple things like old caves and mines that have some sort of interactive al challenge or something, no need to get too crazy. I thought the driving in FC5 was a notable improvement so continued enhancement of the driving mechanic would be cool, with additions like a dirt bike being something I'd love to see.

It will depend on not what will be included but on how it will be included. It's like Old World and New World. Europe and America. Countries consist of one main nation like in Europe and multinational country like America. Did all that mixture of different nations make America worse? Only better. Mixture doesn't mean bad or worse. How it will be mixed - most important.

In America all nations were mixed in one boiling pot and now they are all americans. No matter what nation you are, no matter what country you were from - you are american. This is right mixture. In Europe today, also, many people of different nations and cultures. But newcomers are living in enclaves. They try to live separately and not to be mixed with others. This is wrong mixture. Far Cry shouldn't have enclaves of different genres! They should be all mixed, almost insensibly, in one big boiling pot called Open World Game.

Just look at this chart The whole half could be Far Cry ally also. Far cry is already a blend of multiple genres that it executes pretty well. I personally don't believe there would be much benefit in adding other genres into the mix that have a higher likelihood of detrimental impact on de. Sims 3 was the most best selling game of all times. Developers, draw your own cocnlusions! What can be taken from there and digest for Far Cry universe. Many individual games are very different and developed for completely different styles of gameplay, many of which aren't meant for Far Cry.

Its fine to take inspirations from other genres to let Far Cry build upon it to make it something new and fitting, but if something random and out of place like Sims style gameplay or other complex mechanics that another game already used, you would essentially be copying. Also the best selling game of all time was actually Tetris. Your comparisons don't really back up how Far Cry can work with a so called "multi genre pie". I agree though, trying to integrate systems from other games simply because they sold well is a very strange way to think about how to de a game.

I said it before and I think it makes sense that trying to do too much, like pull ideas from 20 different genres, I don't think would result in a good, let alone coherent game. I think that would result in a game without focus, vision or meaningful gameplay. Personal 07077 mature safe sane think a big part of the reason DOOM was so well received, is because it was a game of very defined focus. Now I'm not saying FC should try to replicate DOOM, but I'm just saying I think going in the opposite direction and trying to pull from all sorts of other genres would have an overall negative impact on the game.

If they try to do so much, it spre everything too thin and all of it suffers for it. I think games thrive when they find the core of what they want to achieve and focus on that, rather than get to caught up in trying to add elements from genres, that's my perspective on it anyhow Every game has a part of tetris! I've seen it hundred times. No matter what game exactly. Far Cry should include all of them, all genres, and digest.

But without enclaves, like racing, "Clutch Nixon" masochism and so on. They should be naturally integrated in Open World. Everyone playing far Cry should find something for himself. Far Cry should be Game For All. Not only gender, age, social classes Today they are sitting in their stuffy rooms of RPG, strategy, simulations They will dance and sing, laugh and go mad, feeling themselves rather naturally.

And when Fiesta is over then again return to their rooms. Big delicious pie I'm just confused now. Makes two of us. He never makes any sense and is at this point just spouting nonsense and making up ridiculous hyperboles. Everything that will make Far Cry more interesting should be taken from all genres! Far Cry must be a game for everyone! It should be profitable as Hell. In this predatory capitalistic world where profit rules game can't be unprofitable!

Always keep it in mind, developers. Everyone should find something for himself. Si'l vous plait You want more cosmetic for customization, manicure and pedicure? We have much. You want to look like Barbie or Kardashian No problem. And don't forget about males also! Otherwise, there will be a bias in one direction. And it will push away males. You want to look britally? Of course You want to look like Rambo or Ninja, or special sniper camouflage?

Scars, tattoos We have everything! Come in! You like racing? You are welcome!

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We have much Race in the mountains and fields, sea and sky! You like fightings? Fist fight? Knife, machete? You like building? Very good. Build as much as you can! Strongholds, trenches, pillboxes We have sea of crafting. So on and so on You can find everything you like. Far Cry is one big guerilla warfare. Where everyone will have a place.

No matter who you are - man or woman, old or young, stupid or smart, 0077 or puzzle fan How about no GTA V is sade best selling game of all time and it personal 07077 mature safe sane achieve that by trying to please everyone, quite the opposite actually. The proposition that injecting the game with a bit of everything to please everyone is going to maximize profitability is a complete and demonstrable fallacy. You don't really see people golfing, playing tennis, playing darts or arm wrestling on a daily basis.

Even though it's abysmal.

Perwonal a lot of game modes no one plays. I did like how they finally introduced casinos, but it took them 6 years to make it happen. That's longer than the gap of years between each ed Far Cry game. I hardly play racing and I'm tired of grinding in that game. And speaking personal 07077 mature safe sane pinball, I did see those pinball machines in Far Cry Instincts as a blatant easter egg. I could imagine 16 players running around in the open world of Hope County but none of it is meant for multiplayer.

It just wouldn't work. I could imagine 4 player co-op in story mode since they've done it before. GameGuru, Far Cry will always be a first person shooter at its core. What you're describing is basically Far Cry Arcade. People have made 'fighting' multiplayer maps where no magure is equipped with weapons and they just punch, kick or eprsonal takedowns. Racing can also 00777 in asne Arcade.

People already tried to recreate battle royale in Far Cry Arcade. People have created platforming levels for solo and co-op. I even played a multiplayer map where one team is platforming while the other team is sniping them. Assassin's Creed Origins may have introduced 'education', but that's just extra. It won't happen in Far Cry.

Right now, we're talking saf Far Cry as a first person shooter and discussions about the map editor. But it will never be sae real time strategy game, turned based, MMO, hack and slash, and so on. Far Cry 3 did introduce poker but that's just an addition. It won't define Far Cry as part of the genre. With poker in Far Cry 3, it also had some importance in the story when Jason encounters Hoyt. Future games could bring personal 07077 mature safe sane back and make it like RDR with a twist where you can earn money from it but also make it where you can rig the game and risk getting killed over some additional money, or make it so the opponent rigs the game and makes it more intense by threatening to kill you.

The problem I had with the poker game with Hoyt and Sam is that it's scripted. It will always show the same cards no matter how many times you replay that scene. I get the idea about dialogue purposes, but it would be nice if randomized shuffled cards would determine what happens. A situation like that would make each playthrough unique. It would actually encourage me to watch other people playing the game just for that particular story mission. I'm adding pdrsonal is a wish. But Rage 2 was developed as Doom.

It's perspnal parts, "outposts liberation" is nothing but Doom! The enemy you kill heals you. You can jump into the ocean of enemies and fight there - they will heal you again and again. The more you kill the more they heal. Far Cry is another story. We heal ourselves. But Far Cry also can be very dynamic! In its own way. Sliding under the dane, rolling, jumping, using melee weapons, sqne combat, hand to hand fighting Enemies should jump on us from above sometimes or grab us by hand and so on.